Grit is a Stealthy Warrior who Raids in a Post Apocalyptic world
----------------------------------------------------------------

Might:     ______ Pool: 13 Edge: 1 Defense: Practiced
Speed:     ______ Pool: 14 Edge: 0 Defense: Trained
Intellect: ______ Pool:  9 Edge: 0 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 0
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
-----------------

Ignore the pain
	You ignore the impaired condition and treat the debilitated condition as
	impaired. Enabler.


Skills
------

Bash (Pool:Might, Cost:1)
	This is a pummeling melee attack. Your attack inflicts 1 less point of
	damage than normal, but dazes your target for one round, during which
	time all tasks it performs are hindered. Action.

Control the field (Pool:Might, Cost:1)
	This melee attack inflicts 1 less point of damage than normal, and
	regardless of whether you hit the target, you maneuver it into a
	position you desire within immediate range. Action.

Physical skills (Trained)
	You are trained in two skills in which you are not already trained.
	Choose two of the following: balancing, climbing, jumping, running, or
	swimming. You can select this ability multiple times. Each time you
	select it, you must choose two different skills. Enabler.

Trained in all interactions involving lies or trickery (Trained)

Trained in all special abilities involving illusions or trickery (Trained)

Trained in all stealth tasks (Trained)

Trained without armor (Trained)
	You are trained in Speed defense tasks when not wearing armor. Enabler. 

Wilderness life (Trained)
	You are trained in two of the following: climbing, swimming, navigation,
	or identifying plants and creatures. Enabler.

Heavy weapons (Practiced)
	Heavy Weapons

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Sneaky but not fast (Inability)
	All movement-related tasks are hindered.


Attacks
-------

Punch 
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Eased by one step for Light weapons.

Medium Weapon 
	Cost:Free Stat:Might Damage:4 Type:Medium
	Skill:Practiced Distance:Immediate
	A medium weapon of your choice. Granted from Starting Equipment.

Medium Weapon 
	Cost:Free Stat:Might Damage:4 Type:Medium
	Skill:Practiced Distance:Immediate
	A medium weapon of your choice. Granted from Starting Equipment.


Cyphers
-------
Limit: 2

Contingent Activator (Level: 8)
	If the device is activated in conjunction with another cypher, the user
	can specify a condition under which the linked cypher will activate. The
	linked cypher retains the contingent command until it is used (either
	normally or contingently). For example, when this cypher is linked to a
	cypher that provides a form of healing or protection, the user could
	specify that the linked cypher will activate if they become damaged to a
	certain degree or are subject to a particular dangerous circumstance.
	Until the linked cypher is used, this cypher continues to count toward
	the maximum number of cyphers a PC can carry.
	Subtle

Detonation (Web) (Level: 4)
	Projects a small physical explosive up to a long distance away that
	explodes in an immediate radius and creates sticky strands of goo. PCs
	caught in the area must use a Might-based action to get out, with the
	difficulty determined by the cypher level. NPCs break free if their
	level is higher than the cypher level. (Rather than strands of sticky
	goo, some web detonations fill the area with a mass of quick-hardening
	foam that has the same result.)
	Manifest


Equipment
---------
Money: 0

- Appropriate clothing and two weapons of your choice, plus one expensive item,
two moderately priced items, and up to four inexpensive items. Granted from
Starting Equipment.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
Warrior
You're a good ally to have in a fight. You know how to use weapons and defend
yourself. Depending on the genre and setting in question, this might mean
wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier
of grenades in a savage firefight, or a blaster rifle and powered armor when
exploring an alien planet. Warriors are physical, action-oriented people.
They're more likely to overcome a challenge using force than by other means, and
they often take the most straightforward path toward their goals.

Stealthy
You're sneaky, slippery, and fast. These talents help you hide, move quietly,
and pull off tricks that require sleight of hand. Most likely, you're wiry and
small. However, you're not much of a sprinter-you're more dexterous than fleet
of foot.

Raids
When civilization fell, you did what you had to do to stay alive. Did you kill
innocent people? Probably, insofar as anyone who survived the end can really be
considered “innocent.” You figured they'd have done the same to you. But whether
they deserved it or not, you and the other raiders you ran with survived, and
your targets did not. Then something life-changing happened to you, altering
your perspective; it's up to you to decide what. In any case, you've turned over
a new leaf. You don't indiscriminately kill anymore, though surviving is still a
goal. But you've joined with others who you want to protect as much as or even
more than your own life. You're done with raiding. But is raiding (and those who
might recognize you as a raider) done with you?

Choose how you became involved in the adventure:
- You attempted to steal from one of the other PCs. That character caught you
and forced you to come along with them.
- You were tailing one of the other PCs for reasons of your own, which brought
you into the action.
- An NPC employer secretly paid you to get involved.
- You overheard the other PCs talking about a topic that interested you, so you
decided to approach the group.

Background Connection
---------------------
Your craftsman friend sometimes calls on you for help. However, they pay you
well.

Focus Connection
----------------
Pick one other PC. You're not sure how or from where, but that character has a
line on bottles of rare alcohol and can get them for you for half price.

Notes
-----

Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the
right spot for you to use a move you trained in long ago, allowing you to attack
all three as a single action. Make a separate attack roll for each foe. You
remain limited by the amount of Effort you can apply on one action.

Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in
whatever you're doing. They are on a mission of their own and can't stay longer
than it takes to help out, chat for a while after, and perhaps share a quick
meal.

Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly
becomes damaged and moves two steps down the object damage track.

Quick
+2 to your Speed Pool.
Granted from Stealthy

http://localhost:3000/account/cypher/characters/JEDboj
Last Updated: June 15th, 2024 17:14 App Version: 1.06.12 Beta

